One of the pleasures in designing a wargame is being able to create tangible things which add to the fun and theme of the game.
A key themes of the swordplay in “When The Last Sword Is Drawn” is having miniature warriors wielding iconic Japanese katanas, wakizashi, no-dachi and naginatas. Who doesn't want to have the chance for their miniature heroes to wield an array of sharp edged weapons from Japanese cinema, manga and samurai literature?
To preserve that theme into the game, I wanted each miniature figure wielding a razor-sharp weapon to get to roll a “Blood Dice”. Only one (or sometimes two) of the sides of the dice has a symbol - being a cinematic blood spatter.
If a miniature in combat rolls the blood symbol on their blood dice, then their opponent has suffered a debilitating cut from the razor-edged blade. The effect of that is to increase the severity of any additional hits on that opponent. The blood dice therefore gives a different dynamic to just inflicting casualties in a combat round.
The more we used the blood dice in the games, the more players seemed to like the effect of the blood spatter face appearing in a cluster of dice results.
I had to work out how to incorporate the idea into the dice I already had in my dice-bag. Of course, I could have just given a differently coloured dice and used “6” for a blood symbol. That’s perfectly serviceable, but seemed to lose a bit of the drama of specifically designed dice.
I therefore bought a few handfuls of blank dice and painted blood spatters on one (or more) of the dice sides. I started with D6s, but also tried D12s (painting two sides), a couple of D8s (painting one side on one, and two sides on the other) and even (purely for laughs) a D4.
I therefore bought a few handfuls of blank dice and painted blood spatters on one (or more) of the dice sides. I started with D6s, but also tried D12s (painting two sides), a couple of D8s (painting one side on one, and two sides on the other) and even (purely for laughs) a D4.
I kept the scarlet “blood” paint as thin as possible and lightly gloss-varnished the whole dice to make sure all sides were evenly painted. Maybe a statistician might report that the micrometer depth of paint on a face of the dice makes a difference to the various rolls in a game, but so far I think that the blood dice rolls have come up as unpredictably as normal dice.
Thirty of so games in, the blood dice have been causing mayhem, as was the intention.
Indulgent? For sure. But certainly fun.