Showing posts with label Roundwood Recommends. Show all posts
Showing posts with label Roundwood Recommends. Show all posts

Tuesday, 10 August 2021

“With Flashing Blades” – Recommendations for Background Books


Since my last Blog post, a couple of people have asked me about reading and viewing material which might accompany the game which Nick, Rich and myself have been working on.  I thought it might be fun to mention some of the books I’ve been reading as background and inspiration for “With Flashing Blades”.  Like any list, this is not comprehensive.  The literature for swordsmanship, duelling and swashbuckling of all kinds is huge, and spans different genres from historical fiction to swords-and-sorcery, and from the supernatural to science fiction.  Here, I’ve confined my list to the books which I personally found useful as encouragement for the game.


Another couple of small caveats:  I’ve not listed any historical sources here.  I’ll prepare a Blog post in a week or so on that subject, looking at some of the background to early 17th Century France and also the ‘Schools’ of swords-handling, duelling and fencing which I found really interesting in the context of working on the game.  I have also limited this blog to written material.  A future Blog post will contain all the film and TV inspiration, including that theme tune!  



So let’s start with the grand-daddy of them all, “The Three Musketeers” by Alexandre Dumas.  I thought I knew this book, but I’d never read it before as a complete novel.  As I read it from cover to cover for the first time last month, I was really surprised.  It is not the book I thought I was going to read.  The actual sword fighting is infrequent in the book, and takes place quickly over very few pages.  I’ll not give too much away (just in case you, dear Readers, have not read the book), but it is not one of those novels where there is a sword-fight every twenty pages.  What is, however, very much present is intrigue.  There are plots, plans, stories, developments and yet more intrigues on top of all that.  When you read the novel, all the various plots hang together very well and the central arch of the story is not difficult to follow.  This is not “The Name of the Rose” or an Agatha Christie novel – the intrigue, though deep and pernicious, never obscures the story in which the lives of our heroes is unfurled. 


And, while we’re speaking of heroes, it surprised me that huge chunks of the book are placed in the in upper echelons of society.  We are frequently present in the world of the King, the Queen, the Cardinal and the Duke of Buckingham. Dumas loves to name-drop the titles of Dukes, Counts, Duchesses and nobles generally.  The actions of the musketeers frequently revolve around noble and royal characters, not the opposite.


Dumas also loves place-name dropping.  Much more familiar to his 19th Century French audience than to me in 2021, there is a litany of French street and place names, including prisons, palaces, market places and execution sites.  Some we know (La Bastille), but some are much more unfamiliar.  I thought that a map would be helpful in reading the book, and I found myself reaching for a guidebook of Paris in the early chapters.  You don’t need to do that, but it’s fun to have alongside you as you read the novel.


Finally, a huge shout-out to one of the Audible audiobooks of the “The Three Musketeers”.  I was reading the Penguin Classics version of the book, and chose the accompanying Audible version, narrated by the well-known actor, Paterson Joseph.  The narration by Paterson is a total delight. 



I love Audible generally, and Mr Joseph’s narration was one of the finest narrations I’ve heard on the site.  He has a real ear for French names, and really evoked the sense of place with each of the names of the people and places being pronounced. I was really thrilled to learn (from a Twitter post) that Paterson regarded his work on the Audible narration of "The Three Musketeers" as one of his best pieces of work.  I think its amazing and, if you have any interest at all in Dumas’ novel, I would strongly recommend you give Paterson’s Audible narration a try.



From Dumas’ classic, the next suggestion I have on my list is the canon of books by Arturo Pérez-Reverte, featuring Captain Alatriste.  I came to these books the long way around.  I first read Pérez-Reverte’s books in the 1990s and early 2000s, starting with the complicated (but remarkable) “Club Dumas”.  This book, incidentally, has a rich seam of connection to Dumas and “The Three Musketeers” (no spoilers, folks), but that was rather lost on me at the time, as the book is really about the supernatural, or – more accurately – the possibility of the supernatural. 



From there I read Pérez -Reverte’s other books, including the most excellent “The Fencing Master”.  Don Jaime, the main character of the book, is one of my literary heroes, especially as I have got older.  His sparse, austere and controlled lifestyle in Madrid as a 19th Century fencing master is something I’ve often thought about, particularly as an antidote to the uncontrollable and byzantine mess of my normal family life! I really enjoyed the book when I read it in 2003, and I enjoyed re-eading it last year in the depths of the pandemic.  




But I digress.  All of these books just prepared me for Pérez-Reverte’s “Alatriste” series of books.  Several of my friends recommended the “Alatriste” series to me (thank you!), and I have not been disappointed.  Captain Alatriste is the hero of the series, being a battle-scarred and indefatigable veteran of Spain’s wars of the early 17th Century.  Perhaps inevitably for a literary hero, Alatriste finds that fighting the French and Dutch in Flanders to be less dangerous than navigating the treacherous alleys and squares of Madrid, Seville and Toledo.  The books are narrated by a wonderful character, Inigo Balboa, a young companion and sometimes-manservant.  Unlike Dom Jaime in “The Fencing Master”, Inigo gives depth and humanity to Captain Alatriste's journeys, and I feel Inigo as a narrator adds to the stories considerably.



All of the Alatriste books I have read are fun and worthwhile.  So far, I’ve really enjoyed “The Purity of Blood” the most, but I have yet to tackle “Pirates of the Levant”.  Recommended reading and very much in the right vein for “With Flashing Blades”.


And finally, two left-field inspirations.  “With Flashing Blades” is set in Paris, in 1622, a city with a good claim to being the centre, or one of the centres, of the world at that time.  Thinking about the 'place' of the city in a game might seem a little bit abstract.  While we wanted to make our game of “With Flashing Blades” to be a miniature wargame (and “not a roleplaying game”), I did also want to think about how we could make the idea, and the themes, of a city come to life in a small table-space. 


In that context, I’d like to recommend two wonderful books, from very different genres.



Invisible Cities” by Italo Calvino is a tour de force about the potential of the city as an experience.  Is it literature?  Is it philosophy? Is it a mediation?  Or perhaps it's a mystery?  Who knows?  Not me, for sure.  But I loved every page and some of the images conjured by Calvino in the novel are simply spell-binding.  Invisible Cities” is not the city of “With Flashing Blades”, but it might hopefully help us capture some of the chaotic fun and confusion of setting a game within our chosen city of 1622 Paris.



And last but never least, is a slim booklet which I bought through Drive Thru-RPG.  If you've never come across Chris Kutalik’s “Fever Dreaming Marlinko”, you are missing out. 


Chris’s book is small in size (only 68 pages), but it's a masterpiece.  “Fever Dreaming Marlinko” is a roleplaying guide to the strange city of Marlinko, and serves as a ‘city adventure supplement’.  You don’t need to be a fan of role-playing games, or play the Labyrinth Lord system to be inspired by Chris’ book. 


Funny, rude, dramatic and constantly inventive, it’s a terrific example of how to create a city which really feels like it exists as a backdrop to the gaming action.  If we can do anything like this in “With Flashing Blades”, we would be very pleased. 




So that's my very personal list of books which have inspired me in playing and helping develop "With Flashing Blades". I am sure Nick and Rich will have their own to add to the list, perhaps in a future episode of the TooFatLardies Oddcast.

I hope you can join me for the next Blog post, when I'll either be posting about converting and painting figures for "With Flashing Blades", or blogging about the films and television inspirations behind the game. Until next time, dear friends!

*******


Friday, 10 November 2017

Roundwood Recommends - Number 6: The Flemish Town of Ypres

As part of my post-Antwerp, post-Crisis 2017 Blog posts, I’ve added a few photographs of the Belgian town of Ypres below.


Ypres today is firmly associated with the First World War, being ringed by military cemeteries and incorporating the huge Menin Gate, a dramatic and deeply moving memorial to British and Empire soldiers fallen in the War but with no known grave.

But Ypres’ position in Flanders, close to the North Sea and to France meant for long before 1914 that it was an important strategic town. It was walled in the medieval period, and had its fortifications augmented by the Spanish in the sixteenth and seventeenth centuries, particularly after the lengthy siege of the town by Spanish troops in 1583-84 as part of the Eighty Years War. More sieges followed in 1644, 1648 and 1658, with Ypres returning to the Spanish in the Treaty of the Pyrenees in 1659. 

The Spanish Governor of the Netherlands sought to reinforce the town in the 1660s by adding an earthen citadel on the east of the town, aiming to protect the walls from the most favoured approach used by French armies in previous periods. 

The town was besieged one last time in the seventeenth century by Louis XIV and Vauban in March 1678, being finally captured in an assault on 25th March.



Following the cessation of the Third Dutch War in August 1678, Ypres was ceded to France in the Treaty of Nijmegen, being a key negotiating piece in the complex peace treaty brokered by Louis and his foreign minister, the Marquis de Pomponne. 


After the conclusion of the peace, the fortifications around the city were significantly altered by Vauban, who removed the Citadel, building an impressive hornwork in its place, and creating the watercourse which today flows around the remaining city walls. And it's Vauban's walls which you can easily visit today, as we did last week.






There’s sadly not a great deal which can be seen of the medieval walls, or the Spanish fortifications from the Sixteenth and early seventeenth centuries. By contrast, Vauban’s remarkable fortifications are accessible and visible. The photos above show a small part of Vauban’s fortifications, those on the east side of the town being almost impregnable owing to the inundations, and now accommodating the even more impressive and sobering Menin Gate.




I’ve visited the town before, starting way back in 2002.  I've often thought it was a near-perfect mixture of a quiet Flanders town, with just enough nightlife and a strong historical theme. Not much seems to have changed since then, and if you’re ever in Flanders, I recommend a visit.

For anyone intrigued by the starting point for my thoughts about my fictional Flemish town of Laarden, Ypres would play a large part in those ideas.











Sunday, 10 July 2016

Roundwood Recommends - Number 6: Holiday Painting



Like everyone I know in the hobby, I really struggle to maintain a consistent painting schedule. Work, family, travelling, doing stuff around the house and garden … everything seems to get neatly coordinated to prevent me sitting in front a table a picking up a paintbrush until 11pm at night. Yes, I know that you know that feeling.

One of the best things about holidays is taking a paintbrush and some paints and figures. Tricky, but not impossible, if flying, but certainly possible if you’re heading anywhere by car. Part of the trick is getting prepared in advance.

I picked up a sturdy deep box from Paperchase, and kitted it out with an off-cut of blue Styrofoam to hold the Vallejo paints downwards with. I blu-tacked the brushes to the lid of the box and added a few other bits and pieces like a palette and brush cleaner. 


A while back I’d picked up a Foldi Daylight lamp which gives out a great daylight LED light to paint with and is powered by AA batteries (and cost about £60). OK, not cheap, but a pretty good investment if you’re painting on the go a lot. A long time back I’d also picked up a magnifying glass which you can dismantle and fold away and can be easily packed away in the painting box.


I fitted a handful of 28mm figures into a separate box – more late 17th Century militia – and I’m all set. I’ve no idea how many I’ll get through, but I’ll let you know!


When I can’t manage to carry paints – such as on an overnight business trip – I try and carry a notebook, some pens and pencils. I’ve loved making and drawing maps for years. Some of them historical, some not. I like dreaming up scenarios, battles and campaigns – some of them even get played! Just as with a blog, I write down the games we’ve played, the ideas that come to you at odd times of the day, and the plans that just about every wargamer enjoys making. Notebooks are a great way to stay in touch with the hobby, even if you have zero time. 

Just five minutes colouring in a map takes you to a 17th Century Italian valley, the Free City of Bravos, the Acheron IV meteor cluster – or wherever, or whatever, you enjoy.



They’re fun to look back through. Not as polished as a computerised map. A lot less printable. But a lot more personal. 

Holiday painting. Very strongly recommended, whichever world you’re visiting this summer.

Monday, 28 March 2016

Roundwood Recommends - Number 5: Daylight Magnifying Lamp


If you've been following my series of posts on my 2mm Thirty Years War project, you might have spotted a number of thoughful commenters worrying about the impact on eyesight when painting 2mm figures.

There's quite a bit of very helpful information about painting and eyesight online, both for wargamers and modellers in general.  Quite a lot of the information discusses good quality lighting as being helpful, with other articles and forums dicussing the merits of magnifying lamps.

In painting 2mm figures and figure blocks, Ihave found using a couple of daylight lamps invaluable. In particular, I've been using a large magnifying lamp from The Daylight Company for almost all of the 2mm figure painting (although the snowy/frosty groundwork I've been painting normally).

The magnifying lamp lends (15cm across) is large enough to easily view the whole of the bases I have been using for my 2mm figures (being either 60mm x 30mm for pike and shot foot or croat cavalry, or 30mm x 30mm bases for other cavalry and commanded shot).  The magnfication is pretty significant, and there's little eyestrain. The main challenge is then brush control and a steady hand.

The Daylight Magnifying Lamp I purchased wasn't cheap.  I ordered mine mail-order about 5 years ago for just under £100.  I also have a large Daylight Company desk lamp (with two Daylight tube bulbs) which cost me about £85 in 2007.  While expensive, both have, in my view, repaid my initial expense and I can't imgine painting without either.  Both lamps have also been very reliable.  I have had to replace the tube bulbs on the 2007 lamp once since 2007 (for £32).  Considering the great pleasure painting and modelling have given me over the years, I think both lamps were money well spent.


So, The Daylight Magnifying Lamp has more than earned its place in my "Roundwood Recommends" list of things which make our hobby even better.  Very warmly recommended.  Great for any figure painting, but almost indispensible for 2mm figures.  


Sunday, 31 January 2016

Roundwood Recommends Number 4: "Wargames Illustrated Paints"


I've been enjoying a consistent run with the paint brushes this January, trying to spend at least 15 minutes each day painting up some late 17th Century figures as part of my “new” (actually older and now resurrected) wargaming period. Lots of things have helped me achieve of a rare purple patch of painting consistency.

Remembering each evening to sit down and pick up a paintbrush when getting home from work has helped a lot. The more I’ve done, the more I’ve wanted to do – regular painting creating a bit of a momentum as I see the results very slowly building up over time.

Curt’s Painting Challenge has really helped, sharing the experience of winter painting with a great collection of other hobbyists, painters and wargamers throughout the world.

And also, I’ve been reading painting guides. I blogged about “Painting Wargames Figures”, a great little book from Javier Gomez, “El Mercenario” last Autumn, which I find really useful. This post, I’d like to recommend “Wargames Illustrated Paints”, a super little magazine supplement from the publisher of Wargames Illustrated, and available from North Star Miniatures and from some newsagents in the UK such as W.H. Smiths.

Written by the very talented Matt Parkes and Dave Taylor, “Wargames Illustrated Paints” takes the reader through a complete guide to painting wargames figures. At 74 pages, it’s a shorter publication than “Painting Wargames Figures”, but it covers everything you could really want from a painting guide. Preparation, undercoating, basic techniques, and face and skin painting are all covered before Matt and Dave move offer some very interesting sections dealing with more advanced techniques.


There is an exceptionally good, but quite advanced, section on painting different fabric textures. The section on painting faces is excellent, giving several different methods of painting skin textures and features such as scars, freckles and black eyes! There's a lovely section on painting wood, which I have never seen addressed before in such detail, or so well.  And there’s a great section on metallic, illustrated with the example of a plate armored nobleman, which includes a stunning black-plate decorated Tudor armour painting guide. Sections on horses (always useful) and bring end up the booklet, each of which gives some very useful advice.


“Wargames Illustrated Paints” is very well illustrated in colour throughout, with lots of photographs and sidebar sections setting out “how to” guides. I would have added more images to this blog post, but as the publication is only short I didn’t want to “give the game away” or infringe copyright. 

 
Therefore, I’d simply say that “Wargames Illustrated Paints” is an excellent booklet, full of sound advice for all wargames painters. I think that the booklet is more focused on the intermediate, improving, or experienced painter than the total beginner, with some of the techniques being quite advanced. However, for anyone having painted a couple of dozen figures and who wants to improve their brushmanship or brushwomanship, it should definitely have a place on your bookshelf.

One of the best things about the booklet is that it is also very reasonably priced – only £5.95 in the UK, and in my view worth every penny. I’ve been using it on a near-daily basis to try and refine my painting techniques, and I’ve really had fun try to recreate some of Matt and Dave’s effects. If you fancy doing the same, give “Wargames Illustrated Paints” a try, with my firm recommendation!

Monday, 2 November 2015

Roundwood Recommends - Number 3: One Stop Campaign Guides


One of the great things about our hobby is being able to develop the setting and background of our wargames, immersing the players in a particular historical period. Sometimes the creation of that world takes on a dimension of its own. We research uniforms, flags, tactical deployments and historic battles. We spend time thinking about the terrain of the conflict, the buildings, the landscape, even the animals which would have been present in Roman Britain, Napoleonic Russia or wherever our armies take us. And, in the process, we read a lot. I think every wargamer I have met has been a great reader, often many amassing fine collections of books which any public or university library would be delighted to hold.

It often seems hard just to find one book for a particular period which tells you, the wargamer, what you need to know.



Modern periods such as the Second World War have an embarrassing wealth of publications, with every possible detail of the combatants described and catalogued in depth. More distant periods, such as the early Middle Ages, sometimes appear to lack any definitive text which contains everything you’d need to start a wargames campaign – instead, more general historical books need to be trawled for the jewels of military history tucked away in obscure paragraphs on Pictish standing stones, Viking longboat building (or whatever).

Whatever the period, the hunt for an elusive single guide to a wargames period or a campaign can be difficult.

With this in mind, I thought another post for my Roundwood Recommends series could be One Stop Campaign Guides. These are single books (if possible) which give a really sound and comprehensive coverage of armies and tactics for a particular period, and which are still fairly readily available.

The idea would be for a newcomer to a historical wargames period to pick up the book and, after reading through, to have a good idea of how the respective armies were organised, fought tactically and strategically, some insight into the major battles and the terrain on which they were fought, and some understanding of the key elements required for victory by the commanders in the particular conflict. Also, if possible, the book should contrast the forces on either side – their organisation, their tactics, their leadership and their methods of fighting.

Looking through the books I have at home, and thinking about the wargames I’ve played in, I’ve narrowed down my list to five books. There were quite a few which almost made it, but each of them fell at one of the hurdles. Some focused too much on one side of the battle. Others paid little attention to the terrain over which battles were fought. Others neglected the strategic aspect of the conflict being discussed.

I should add that my list is very personal. You are very free to disagree with the books I’ve chosen! I am sure you have your own titles which you think do the job as well, or better, than the ones I’ve listed. If so, please do add them into the comments below.

So, in no particular order, here’s my list of the Roundwood Recommends One Stop Campaign Guides.


First up is a relatively new book, “Waging War in Waziristan”, by Andrew Roe. The book features the campaigns staged and policies adopted by the British in Waziristan during the late 19th and early 20th century. Particular attention is played to the role of diplomacy employed by the British and Indian army in controlling the wild tribal highland areas in what is now the frontier between Pakistan and Afghanistan. Although it’s not a wargaming book, it provides a wonderful summary of the different motivations of the relevant combatants in the area’s conflicts for almost 100 years. Rooted in the analysis of the fighting is an understanding of why the hill tribes of Waziristan were so hostile, uncontrollable and resilient – through understanding the motivation of the hill tribes to fight, and the particular terrain on which campaigns were staged, the British and Indian political officers and commanders in the area were eventually able to calm, control and sometimes suppress this challenging part of the Raj.

Like the other One Stop Campaign Guides, there is a wealth of information in the book to stage skirmishes, set-piece actions or campaigns. Reading through it, the possible scenarios just tumble out from the history of the region (one of my favorite being a mule train of rifle smugglers, whose locally produced rifles were concealed in the false bottoms of a dozen wooden coffins).

It’s a wonderful book, and it’s still in print. If you’re tempted to campaign in “The Grim”, or North India especially in the early 20th Century, it’s a book you can start with and use through a host of games.

Second is an old favourite – Bruce Quarrie’s “Napoleon’s Campaigns in Miniature”. I am not a Napoleonic buff by any means, but I’ve loved this book for well over 20 years since I first saw a copy in one of the Humberside public libraries in the 1980s. For its time, it was a great attempt to fit everything a wargamer needed to know about the Napoleonic Wars into a single book. Battles, commanders, uniforms, march distances per day, organisation of artillery trains – if it was in the Napoleonic Wars, I imagine that there’s a reference (however brief) in Bruce’s book. 

 
Of course there are probably dozens of mistakes, over-abbreviations, confused misreadings of historical events. But the scale of the attempt to condense everything a wargamer needs into a small volume is deeply impressive. A grand, even Napoleonic, book. It is sadly out of print, but the internet is a wonderful resource for tracking such titles down.


From Napoleon, to America – and a couple of books which could well be brothers in arms. Both are by Paddy Griffith. The third of my chosen One Stop Campaign Guides is, if various reviews are to be judged, very controversial – being Dr. Grffith’s “Battle Tactics of the Civil War”. Those far better qualified than me can judge whether the book’s thesis (that the ACW was the last “Napoleonic war”) is accurate or not, and to what extent. For me, I greatly enjoyed the way in which the book provided a coherent argument as to how the ACW was fought at a strategic and tactical level. I personally found the late Dr. Griffth’s arguments persuasive, and was impressed by the way in which the tactical and grand-tactical battlefield events were referenced to the location and terrain of the battlefield, and to logistics. 



If nothing else, the book serves as a wonderful introduction for the fourth of my One Stop Campaign Guides – which is Dr. Griffith’s “Battle in the Civil War”. This is a slim, lovingly illustrated guide to the Civil War which sets out in a summary form many of the arguments made by Dr. Griffith in “Battle Tactics of the Civil War”. The illustrations, by Peter Dennis, are simply magnificent. The book is a model of clarity, describing organisation and tactics from the army level of campaigning, to brigade actions, and down to the regimental level. Tactics and terrain are well covered, as are the contrasts between the opposing forces. The two books, taken together, form a great introduction to the ACW, and I would guess that many of you will have them already on your bookshelves. If not, “Battle Tactics of the Civil War” is in print, and there are copies of the illustrated “Battle in the Civil War” available online from time to time.


And finally, to the fifth of my One Stop Campaign Guides. “The Art of Warfare in the Age of Marlborough” is Dr. David Chandler’s book about how warfare was staged in the late 17th and the early 18th centuries. 


While many of you will no doubt love his “Campaigns of Napoleon” (an undoubtedly brilliant book), for me, I feel “The Art of Warfare in the Age of Marlborough” is his magnum opus. At the time the book was written, probably less was available to Dr. Chandler about how Marlborough, Villars, Eugene of Savoy and Bouffleurs fought their battles, compared to Napoleon. The book is therefore a great volume of historical detective work. How did firefights take place? How many men were in action at any one time? How did armies manouevre, lay siege, fight? I doubt that many of these questions had been addressed in so comprehensive a way before “The Art of Warfare in the Age of Marlborough” was published.


It describes the workings of the respective armies, their organisation, tactical handling, deployment, and campaign methods. It focuses on terrain – rivers, roads, strategic theatres. It considers the role of the chief commanders of the age, and of the great engineers. In short, you can start Marlburian wargaming having this book and needing very little else. After many years of playing that period, I found it as useful a guide to how Marlburian armies fought as I had done at the point I started. I was not always sure that Dr. Chandler’s conclusions were the last word on the subject (mainly because he had inspired so many other writers to add to his learning on that period), but they always needed to be borne in mind, and measured carefully before disagreeing. It is also beautifully written, in a clear, careful style which is a model of precision and brevity. Simply, one of my favourite books.

Well, there you have my five One Stop Campaign Guides. I know you’ll have many more. Please feel very free to add yours in the comments.


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