Showing posts with label Highlanders. Show all posts
Showing posts with label Highlanders. Show all posts

Thursday, 6 August 2015

Mini-Project : Highland Regiments in "Through the Mud and the Blood"


Welcome to the next blog post in my short series featuring Highland regiments wargames from the Great War. In this post, I want to cover a couple of modifications to wargames rules which might be used to reflect the characteristics of Highland regiments in battle, and in particular “Through the Mud and the Blood”, our chosen set of wargames rules from TooFatLardies for recreating large scale skirmishes from the First World War.


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I’ll put my cards on the table straight away. I quite like tinkering with wargames rules. I think that once you’ve purchased your figures, rules and reference material, read up on the battle that you’re recreating, and painted the figures, you’re entitled to tinker with the rules a bit to fit what kind of wargame you want to stage.

Fielding a formation from a Highland regiment on a wargames table brings the attraction of trying to capture the essence of what made these troops respected and iconic. Tinkering with a set of rules to try and achieve this is a good place to start.

I’ve set out some possible areas for modification below, being pipers, close combat and leadership. We’ll hopefully be play-testing through these in a couple of games later this summer.


Pipers in Highland Regiments

A good place to start, of course, is with the pipers from Highland regiments.



 
Numbers: According to the 1914 War Establishment, battalions of Highland regiments and of the Scots Guards, were allowed one sergeant and five privates as pipers. This was in addition to their normal establishment strength. Lowland Scots and Irish regiments paid for pipers from their regimental funds, as did any Highland regiments who wanted additional pipers to add to their War Establishment complement.

The numbers of pipers fielded by the Highland regiments was often considerably in excess of the War Establishment figure. For example, in 1914 the composition of the 2nd Battalion of the Argyll & Sutherlands had 21 Pipers (although this seems to have been exceptional). The Gordons suffered 16 out of 18 pipers as casualties in France and Flanders in 1914, again showing that certain regiments had added significant numbers of additional pipers at their own cost.

Regardless of funding through the War Establishment or private contributions, pipers were a battalion rather than a company asset. Essentially, the pipers were part of the establishment for the battalion band. Pipers could be allocated to companies on the battlefield but there was no set formula for this, and the deployment and use of pipers remained very much at the discretion of the regimental and battalion commanders concerned.

Battlefield role: The image of the Highland piper going over the top and leading men forward is justifiably an iconic one. My understanding is, however, that pipers did not issue orders and were not primarily responsible for leading troops in action. The primary role of the pipers during an attack was to provide a boost to morale and, in situations like heavy fog or smoke, to provide direction. The specifics of their use depended on the individuals and units involved. Deployment of pipers would have been something which a commanding officer thought carefully about in advance of any attack. Should the piper be in the forward ranks, inspiring troops but at the risk of being a casualty? Or should the piper remain to the rear, able to move and encourage troops where the fighting was most challenging? To my mind, these are decisions that you should be free to make on the wargames table.

Above all, pipers encouraged men to stick to their mission – whether rallying shaken troops, re-orientating formations on an obscured battlefield, or accompanying an advance. As one source puts it “From a military point of view, the bagpipe has the merit of accentuating national sentiment at just those moments when the stimulus is most necessary”. One colonel of a Highland regiment stated that “The heroic and dramatic effect of a piper stoically playing his way across the ghastly modern battlefield, altogether oblivious to danger, has an extraordinary effect on the spirit and enterprise of his comrades. His example inspires all those among him”.


My own view is that piper should not be used as some kind of surrogate, replacement or de-facto leader in “Through the Mud and the Blood”. While pipers did “pipe troops forward” into action, I think that this helped rallying and enhanced morale rather than primarily being a leadership role.

 
Casualties: The first occasion I’ve found where pipers attempted to play a regiment forward into combat was on 25th January 1915, during an attack by the 1st Black Watch on Cuinchy. Thereafter pipers featured in the 1915 attacks around Hooge, Neuve Chapelle, Festubert, Aubers and Loos, and in the defence of the Ypres salient in 1915. During the 5th Camerons attack on Hohenzollern Redoubt at Loos, no fewer than 3 pipers were killed and 8 wounded. It was also at Loos that Piper Daniel Laidlaw of the 7th King’s Own Scottish Borderers was awarded the Victoria Cross and Croix de Guerre for playing “The Blue Bonnets over the Border” to pipe his battalion forward during a gas attack. 


There are many examples through the Somme offensives of 1916, and Arras and Vimy Ridge in 1917 of pipers undertaking similarly notable and heroic actions, often at a high cost.  By 1917, the losses in pipers in Highland, Scottish, Canadian and other overseas regiments had become a major problem. Owing to high casualties, trained pipers were increasingly rare, with many regiments attempting to preserve pipers for ceremonial occasions. There were, however, still numerous examples where pipers would be involved in battlefield combat during late 1917 and 1918. One Canadian piper from the 16th Highlanders of Canada even played his troops into action from the top of a tank. 

I found quite a lot of useful material (including the above information) in a book called “The Pipes of War”, authored by Sir Bruce Seton and Pipe-Major John Grant and published in 1920, which is available from Project Gutenberg for free. Subtitled “A record of the Achievements of Pipers of Scottish and Overseas Regiments during the War 1914-1918”, it’s a mine of useful details ranging from the role of pipers on the battlefield, through regimental records of service, a Roll of Honour for all pipers who served in the War, and essays on (remarkably) specific tunes and the tuition of younger regimental pipers. There’s even a slightly flowery poem (“To the Lion Rampant”) extoling the virtues of the Highland regimental piper. It’s highly recommended for anyone interested and can be found HERE on Project Gutenberg.


Rule Modifications for Pipers in Through the Mud and the Blood”
  • I would only use one Piper in any game. 
  • The starting point for modifications would be add a single “Skirl of the Pipes” card into the Mud and Blood card deck and, on the card being drawn, allow the Piper’s tune to remove 1D4 points of shock from any Group he is attached to, and to remove 1 point of shock from any other Group within audible distance (which, in “Through the Mud and the Blood” is, very reasonably, the entirety of the table: Rule 4.3.1 of “Through the Mud and the Blood”). 
  • I am also keen to try the modification that any Group of Highland soldiers with a Piper attached which moves into close combat (Rule 12) with a piper attached to that Group gets a bonus in that combat. One way of doing this would be to negate the defending opponent adding 2 dice for each dice of the Highlanders’ movement in the close combat turn (Rule 12.1). This ensures that there is a strong incentive to use a piper in an attacking group of bombers or trench cleaners. I am not convinced that this was their role in most actions, but the modification might suit certain scenarios on the wargames table quite well.
  • If you like the image of a piper leading troops forward, and want to rely on the examples when contemporary accounts reported this, you might try using a Piper as a “Level Zero” Big Man whose Big Man card is placed into the pack if all other Highland NCOs and Officers on the table are killed or wounded. The Piper can use any available Level 1 Command Initiative cards to lead troops forward on the draw of the Piper’s card (in addition to any other benefits a piper brings).

Highlanders in Combat

I also like the idea of trying to add a small bonus for Highland regiments in close combat. There’s sufficient testimony from both British and German sources to be able to justify this. One way would be to ensure that the Highland troops are treated as “aggressive” in Close Combat (or that the bombers and trench cleaner sections in each platoon, at least, are treated as “aggressive”).


As a less consistent alternative, allow a re-roll of any failed Close Combat die rolls of “1” in the first round of Close Combat.

Both modifications would give a bonus to the Highlanders, and I would suggest that some form of compensation is made for this in the scenario.


Highland Regiment Leadership (the “Robert Graves Variant”)

There’s a damning quote by Robert Graves in “Goodbye to All That” regarding Highland regiments in 1915 being fast in the charge and fast in the retreat, and prone to brittleness when no officers were present. I’d personally not use Graves' comment as the basis for any characterisation of Highland regiments. It simply comes across as spiteful, and not indicative of the performance of Highland regiments in the Great War. As with all units, there would be variations in approach, characteristics and battlefield performance. In general, however, the German Army regarded the Highlanders with justifiable fear and respect.

However, if you’re a huge Robert Graves fan, or you’d like want to temper the other bonuses mentioned above in close combat or from the presence of pipers on the battlefield, you could include a modification to add a “Friction” card into the card deck at any time that no Highland officers (not just NCOs) are present on the table.  I doubt it would be valid historical modification, however - unless you're playing with Robert Graves.


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As I mentioned above, some of these modifications we’ve used in our games, and others are untested. Feel free to try using some, all or none of the above – and feel free to post any additional thoughts in the comments thread below. I should also add that while I’ve written the word “highland regiment” in this post, the same rule modifications might well be applicable to Canadian Highland Regiments and other comparable formations.

Finally, I would also like to thank Robert Dunlop for his great help and knowledge in talking through some of these modifications a couple of years back. Thanks Robert!


Tuesday, 4 August 2015

Mini-Project - Great War Miniatures Highlanders: Part 2


Over the early summer months, I’ve been painting the Great War Highlanders which I blogged about in late May. They’ve taken a while to finish, but I feel that the figures have rewarded the extra time. The miniatures themselves are truly excellent. Followers of this blog will know that I’m a huge fan of Great War Miniatures (GWM) figures, sculpted by Dave Andrews and Aly Morrison – even with that, the late war Highlanders figures (being Packs B011 and B012) are simply splendid. 


 
The late war Highlanders from these packs are sculpted in uniform and kit which is perfect for 1916 through 1918, and I dare say for inter-war conflicts in Ireland, Russia, Afghanistan, and Waziristan to boot. There is a lot of detail on the figures, which reward patience with the brush. They do need some care preparing, as I find that there tends to be small attached pieces of “flash” and tiny spigots attached to the figures from the casting process. Certainly nothing that a sharp knife can’t fix, however. Both the Command and Infantry packs were a real pleasure to paint – the miniatures are a fine tribute to the soldiers serving in the Highland regiments in the Great War.

The kilts have front kilt covers which makes painting simpler, although I felt that taking time with the remaining visible kilts to the rear worth the effort. Painting tartan in 28mm is tricky, and it took time for me to try and get any sort of rhythm. In the end, I plumped for a mixture of a “hodden grey” London regiment kilt colour and an approximation of Black Watch tartan, the unit which I was focusing on being the 8th (Service) Battalion of the Black Watch. For the latter, I worked on a dark green base, with Vallejo Military Green cross-stripes, with the “squares” produced by the cross stripes then being painted in a 50%/50% mix of Vallejo Military Green and German Camouflage Ochre, with a touch of Vallejo Stone Grey.


I then tried, with a tiny brush, to add the distinctive Black Watch quartering stripes in Vallejo Black, to split up the “squares”. Painstaking, but quite relaxing in its own way. The difference in the simpler “hodden grey” colour tone, and the Black Watch style tartan help add a little variety into the unit which I was looking for. 


At this point I should apologise to tartan experts, former Scottish soldiers and historians. I’m sure that the final result looks only passably like Black Watch tartan, and quite honestly probably bears little resemblance to any tartan worn by a soldier on the front line in 1916 to 1918. The contemporary accounts I have written make reference to the ease with which kilt tartan quickly became soaked in wet weather and was a magnet for mud and dirt, even with kilt covers. I have no illusions that Highlanders would have occupied the trenches in dirty, soaking and muddy kilts – but this is wargaming, and making figures visually attractive is part of the fun of the hobby.



I tried to take as much care as possible with the pipers and the officers. Two of the officers I painted in Black Watch-style tartan trews, simply for effect and for a bit of variety. One of the other officers, I painted in a privately purchased fine green jacket and light khaki pants – quite a few of the Great War accounts I have read have made reference to officers having a degree of choice about the precise cut and shade of their service uniforms (although, I confess that I probably stretched the envelope a bit with the almost bottle green jacket on the Highland officer).  Clearly an officer with a substantial private income from his grouse moor in Perthshire.




I converted the Vickers HMG from the early war Highland machine gun from Great War Miniatures, swapping the early war Glengarry heads for a brodie helmet and two Tam O’Shanters (from Woodbine Miniatures/ Gripping Beast). The Gripping Beast heads are really excellent for conversions. At first they look a little, well, unexciting and uninspired – almost plain by comparison with some of the head swaps offered by sci-fi miniature sculptors. But if you ever want to try head swaps, please don’t be put off. When mounted (I pin mine in place), the Gripping Beat heads look excellent, and are an absolutely perfect match for the scale and the heft of the Great War Miniatures figures.



One (minor) drawback with the B011 and B012 packs of GWM Highlanders is that these packs contains only one bomber with a Mills hand grenade. For a British platoon for 1917, one of the sections of eight men would have been designated as bombers. Rather than field eight identical bombers (which would have required me to purchase eight packs of figures), I used the four bombers I had to create four larger 40mm circular bases, each containing one bomber and a rifleman. 



We live in a golden age of figure and terrain availability. That means that when our favourite range of figures comes out but is (to our eyes) less than complete, we wargamers sometimes get slightly dis-spirited. It’s a case of … great figures, but where are the (i) other NCOs, (ii) heavy machine gunners, (c) prisoner figures, (d) casualty figures … and so on.  I confess that I’m the same, and wondered for a while what I would do without more Highlander bombers when I first looked at the GWM range. 

Necessity is the mother of invention, however. Converting figures like the Highlander HMG, and working out how to create a distinctive unit of Highlander bombers, helps make a unit more distinctive, and is rewarding in its own right. Of course, we’d all like our favourite units to have as many variants as possible – but sometimes, we just have to make do. 

 
Finally, I added a wounded piper, from the Britannia Miniatures 1898 North West Frontier range. This is a lovely range of figures, which I’m planning to dip into for some Malakand Field Force style games in the near future. The range contains a wonderful figure depicting Piper Findlater, who received the Victoria Cross for piping the Gordon Highlanders forward despite being wounded at the Dargai Heights in October 1897. With very little work (mainly just adding a helmet, revolver case and some barbed wire, I brought the figure forward to 1917.



It was with great pleasure that I found a painting of Piper Findlater on a recent visit to the National War Museum of Scotland in Edinburgh Castle, and found I'd painted the moustache the right colour!


I also added some casualty figures through converting some Old Glory British late war casualties. This involved trying to add kilts onto the casualty figures, which proved tricky. I felt that the result was passable, but that I needed a bit more practice with the grey-stuff putty to make a good job of these.





All in all, a fun project to work on. If you have been tempted by the Great War Miniatures packs of late war Highlanders, please give them a go, as they are probably some of my favourite figures in the Great War Miniatures ranges. 
 

In the next blog, I’ll add some ideas on using Highland regiments in “Through the Mud and the Blood”.  Hope to catch you soon.

Thursday, 21 May 2015

Mini-project: Great War Miniatures Highlanders

In the theme of “small is achievable”, I’ve started a mini-project this week. Again, this is really to try and get the painting fingers moving agin after a few months away from the brushes.

I’ve had a number of the splendid 28mm Great War Miniatures Highlanders in my lead mountain for a few years now. I’ve painted a few of these in the past, but only a handful. A rummage through the assorted boxes in the study revealed many more. 


I’ve selected a handful – ten in fact, to start with – for the next mini-project. Just enough to stay focused, and not enough to intimidate. The figures are terrific, with a mix of steel helmets and Tam O’Shanters, and they’ve been sculpted by Dave and Aly with a typically large pack and entrenching tool, making them perfect for 1917. I’m planning to paint them up as the 8th (Service) Battalion of the Black Watch (largely recruited from Perth and Fife), which took part in the Arras Offensive, Passchendaele and the Cambrai offensive, all from 1917.

I also wanted to try and create some casualty/ shock markers for the unit. No one makes suitable figures, although I did have a go a year or so back at converting some old glory British casualty figures. The kilts were a bit tricky, but I’m hopefully they’ll pass muster from a distance. 




 As for the figures, I’m particularly looking forward to the trews on the officer figure, and the piper.




I’ve ordered a copy of Trevor Royle’s “Flowers of the Forest” for a bit more background to Scotland’s Great War history. Oh, and I’ll be picking up a bottle of Lagavulin this weekend, just in case some spiritual inspiration is required. 


And finally, let me leave you with some photos of the amazing and wonderful country which is Scotland (courtesy of the very talented Stephen Emerson). Gratuitous, I know, but beautiful, all the same.



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