Showing posts with label Campaigns. Show all posts
Showing posts with label Campaigns. Show all posts

Saturday, 31 December 2016

Roundwood Recommends - number 7: "War and Rural Life in the Early Modern Low Countries": Myron P. Gutmann (Princeton University Press), 1980


Then, when it appeared they were going to put siege to Maastricht, they camped, some at Montenaken, others at Laneken, and a large part of the army here at Emael. The Marques of Salada lodged here with three regiments, one of foot, and two of cavalry. They behaved worse than barbarously: they destroyed everything: they cut trees, completely demolished many houses, and trampled whatever grain they did not steal, not even leaving enough for the hunger of the poor farmers” (Priest at Emael, 1632)

I’ve always been envious of roleplaying supplements which describe in loving detail the background, political and economic environment, demographic features, weather and geographical context of the world in which the player characters’ undertake their adventures. Everything is to hand, and the characters exist in a world which really lives and breathes. Information which people in that world would immediately know can be looked up, or simply made up. 

Real life history isn’t like that, at least not in the more obscure periods of history which wargamers sometimes like to visit. Those kinds of details which might be obvious to historical contemporaries can be difficult to track down, scattered over dozens of books. Which are the main population centres, and did they serve as viable winter quarters for assembling armies? Why was a particular town so attractive to armies looking to establish an encampment? Which was the lowest point on the river which was bridged in 1688? Where were the rural areas in which armies were marshalled, and how did this correspond with good foraging opportunities? Answering such questions can add a lot of context to our understanding of how any military campaign developed. 

These are questions which would be obvious to a 17th Century general, but often are lost to us. Reconstructing that lost world takes time. Once you stray off the beaten English-language path, and into the dustier periods of history, you find that sooner or later you’re forced to rely on academic studies, the primary focus of which is not military history, let alone wargaming.


War and Rural Life in the Early Modern Low Countries” by Myron P. Gutmann is one of those academic studies. It is most definitely not a military history book. I am sure that you could successfully wargame any campaign in North West Europe in the late seventeenth century without ever reading it. 

But it does include a host of invaluable information about 17th century campaigning and warfare which has never its way to the more general military history books for the period. And a great deal of that information helps provide answers to those questions which a 17th Century general may well have just simply known, but which have been lost to us a long time ago.

Published in 1980, by Princeton University Press, “War and Rural Life in the Early Modern Low Countries” is not hard to find on the various second hand online book sites. I picked mine up from ABE Books for around £10. 

It focuses on the region between Liège and Maastricht along the banks of the Meuse River known as the Basse-Meuse.  The region was a magnet for armies in the 17th Century. In addition to the ‘Spanish Road’, the important military corridor through which Spanish armies marched from Italy and Southern Germany to the Low Countries, the Basse-Meuse was strategically central to the designs of Dutch Stadtholders and French Kings. The passage and visitation of armies into the region was also encouraged by a complex sovereignty and internal divisions among the leading noble families of the Basse-Meuse. The principality of Liège was the dominant sovereign of the area, being a significant ecclesiastical principality not incorporated to the Dutch Republic or the Spanish Netherlands. Formally a neutral player during international disputes, the position of the principality became increasingly complicated and vulnerable in the late 17th Century, as France and Holland both exerted influence and attempted dominance in the area. 


We may be able to tell this from casting a careful eye over any map of the region, and one of the general history books of the 17th Century. However, Professor Gutmann’s book tells us a lot more. He examines what brought armies to the Basse-Meuse in the late 17th century. Not to fight, but to use the area as a route for armies travelling through the region, either west to the Spanish Netherlands, east to Germany, or north to Holland. The River Meuse was a central route for transporting troops, not just as part of the Spanish Road used in the early 17th century, but still critical as a route by which troops could march along while their artillery was floated down the Meuse on barges. Such tactics gave the river a vital strategic capability for north/south movement.

The Basse-Meuse region was also important for east/west transport. The land was flat, relatively unwooded, with key bridges at Liege and Maastricht (the Meuse not being bridged further north than Maastricht in the 17th Century). Shallow water crossing points also existed on the Meuse at points between Liege and Maastricht, at Visé, Argenteau and Herstal. Maastricht in particular became a central strategic location for control of the River Meuse. Major sieges were mounted in 1632 (by the Dutch against Spanish defenders), 1673 (by the French against the Dutch) and 1676 (by the Dutch against the French), and the visits of armies to the region to mount these sieges led to some of the most challenging conditions in the region for local civilians. Importantly for such visiting armies, another attraction of the region was that there were no natural barriers to keeping armies out. “Flat, virtually unarmed, and riven by internal disputes, the Principality could not resist being crossed or occupied, frequently with dire consequences for its finances and citizens” (page 17).

The region was rich in farmland, grain, cattle and the industrial goods needed to supply armies. Liège in particular was well known as a centre of heavy industry, producing iron and coal, and manufacturing guns, armour and military equipment. “This armies that came and camped around Liège could find not only full granaries, but could leave with all the new weapons they needed, provided by the obliging craftsmen and gun-merchants of Liège and its neighbourhood” (26). Any army camped near the City of Liège could rely on being well supplied for the following campaign. Also, while armies in the 17th Century did not generally fight in the winter months, they did not disband. They attempted to find a place to make winter quarters. And it was wintering armies, quartered in in transitory, winter camps and lodging with the local communities in the villages and smaller hamlets of the Basse-Meuse which were the real scourge of the region. 


In such an environment, “military incursions exacerbated weaknesses in the Basse-Meuse economy” although such incursions did not inevitably result in destruction. Military presence focused local attention on attempting to profit from the relationship with military actors. “The result was a socially and economically healthy society that was capable of surviving the potential hardships associated with repeated and protracted military operations” (page 27).

Much of the rest of the book is a detailed examination of this relationship, and has a mine of information for anyone looking to stage a campaign set in the 17th century. The sections of the book focusing on the billeting of military forces in local villages are particularly striking. “Barracks hardly existed before 1600, and troops rarely carried tents with them. Rather, if an army was going to be in one place for a week or more, especially in winter, soldiers slept in the homes (and probably barns) of the citizens” (page 36). Such billeting could be hugely burdensome on local societies, with requirements for food, clothing, wagons, livestock and wagon-drivers all being significant. The book goes on to describe many examples of the burdens of military quartering, coupled with the other consequences of living in a conflict zone such as raiding, the forcing of ‘contributions’ from civilians and the negotiation of bribes to secure smooth passage of armies.


Reading these accounts brings home a rich context of an army’s relationship with the land on which campaigning took place. Some armies would be accommodating, seeking a mutually profitable relationship with the civilian leaders of the various communes of the region. Some armies would be brutal, (like the quotation at the start of this blog post) calculating that the murder of a foraging party might be an acceptable price for levying greater contributions. Of course, there was always the possibility of devastating the land as an army marched through it - although, as commanders in Germany in the Thirty Years War had ultimately found, no army could live off the land once the people had been driven away. 

Gutmann explores the changes in military organisation in the 17th century in tandem with the changing approaches that army commanders had towards the civilian population of the Basse-Meuse. Famous commanders such as Duke Charles IV of Lorraine and the Prince of Condé drift into the narrative at various points as the high-water mark of the war-by-devastation approach in the Basse-Meuse, their noble-dominated, quasi-mercenary forces soon to replaced by national armies with greater resources and enhanced discipline. The late seventeenth century developments in military discipline and in the housing and feeding of troops, lay more in the need for larger, effective fighting forces than in any desire for the well-being for civilians living in the conflict zone. However, the consequence was a far more complicated and nuanced relationship between the armies moving through the region, and the civilians living there. 


For those looking for detailed economic data to underpin any campaign, there are numerous graphs and charts in the book. There is a chapter concerning the fluctuation of grain prices as a result of varying stages of conflict, introduced by Professor Gutmann’s question: “Did prices respond to the lessening of military destruction at the end of the seventeenth century?” 

OK, OK… I know, that’s a long way from thinking about push-of-pike, and even longer from thinking about rules mechanics for cavalry charges in wargames. And I’m not suggesting that Professor Gutmann’s detailed economic arguments (extensively researched and beautifully written) will be every wargamer’s ideal New Year reading material. But, if you’re interested in the working of local rural economies in an early modern conflict, the book is a gold mine of information and a wonderful read. 

Yes, this is one of those books - maybe not a page-turner as regards rushing to the end to find who won the battle, but certainly a terrific research source to return to again and again.


There’s a very useful 17th Century chronology to the region, allowing you to chart the progress of armies through the region each year by number, commander, location and nationality. Most useful of all is a guide to the historical weather experienced in each year, together with details of epidemics and diseases in the region and the locations where these happened. Anyone keenly searching out orders of battle and curious regarding the locations of encampments and winter quarters will find a lot of good information in the chronology section of the book.

A later chapter considers the degree of depopulation associated with conflict in the 17th century in the Basse-Meuse region. The story of the region in this regard is, surprisingly, of resilience of the population in the face of war. Unlike the population of areas of Germany, the Netherlands, Luxembourg, Lorraine and the Duchy of Burgundy which suffered heavily from militarily related depopulation, the population of the Basse-Meuse was relatively stable in the later 17th century. Gutmann’s exploration of why this was the case forms a key section of the book, alongside a number of insights into the correlation between disease, bad harvests, military action and the peaking of rural deaths in the months of September, October, and November each year. Over-work, malnutrition and the infectious diseases accompanying a visiting army could frequently have a deadly effect on local populations - perhaps another event worth including or referencing in war-games campaigns of the period. One notable event I spotted was that in the late summer of 1676, the local chronicler de Sonkeux noted that a mechante dissenterie (wicked dysentery) was to be blamed on a French pillaging expedition. If that’s not an authentically historical campaign chance card waiting to be written, I don’t know what is. 

And to my mind, this is what is wonderful about this ostensibly rather dry, academic book. Reading through the book the reader is simply immersed into a lost, forgotten world which fell outside the frontiers of the rapidly growing powerful states of France and the Dutch Republic. There are numerous anecdotes which bring the region of the Basse-Meuse to life, alongside more than enough information to create a viable historical background to any wargaming campaign set in the region in the 17th Century. Just as we might research flags, uniforms, formations and tactics, there’s no reason we, as wargamers, cannot also research the background to, and impact of, campaigning in the historical world where such wars took place. 


As I mentioned at the start of this post, I’ve always enjoyed RPG campaigns with a deep setting of place and region - whether urban or rural - and I've always been more than slightly envious that wargaming campaigns have not often been available which provide the same background information. In wanting to correct that imbalance, this book is a great start. 

Highly Recommended.

Monday, 10 February 2014

“This Warre Without an Enemie”: The Hartfordshyre Clarion, Edition One

Rumblings of discontent have been heard throughout the St Albans Wargames club for some time concerning the absence of an English Civil War campaign and a suitable set of rules for fighting the period. We tried to pull together some rules about three years ago called “In the Buff” – which hopefully needs no explanation.

These stuttered and limped along through several games, mainly because the period details for replicating push-of-pike and cavalry actions in a set of tabletop wargames rules are tricky. However, a series of emails dropping into my email box over the last few days herald a new club campaign, set in the green and leafy shire of Hertford during the heady days of June 1642.  Excitement is now riding high for another try out of the rules...

As Sir Sidney Foxborough, I’ve declared for Parliament, and raised a stout regiment of Hertfordshiremen in the town of Royston. I will be joined by several Parliamentary luminaries, such as Sir Roger Roughshaft of Rickmansworth (Nick). Against us are ranged the forces of the King, including Sir Rufus Leaking of Tring (Elton), Lord Seymour Organs (Rich), the Rt Honourable Sir Harden Thicke of Watford (Biffo) and Sir William Ramdin (Trev). I hope you’ll agree that this collection of names stirs more disdain than terror into the hearts of the Parliamentary armies, but we shall see how they perform in the field.

Not content with regaling us with (emailed) tales of supposed martial prowess, Lord Seymour Organs appears to have commandeered a rudimentary printing press to libel his opponents, as you can see from the newssheet below.


I have arranged for my own printing press to be shipped from Emden by express fluyt to counter such vile lies and tell the truth through England concerning the King’s poor counsel.


I'll let you know once my wordsmiths have crafted their witty response....

Tuesday, 8 October 2013

Campaigning with Chain of Command - Rules and Mechanics

For those of you still reading the Blog posts I've produced in respect of our "Chain of Command" games at the St Albans Wargames Club (thank you - here's some more of the tablets!), you may be interested in today's post on Lard Island News.


Richard has posted a brief description of the backgrounds of the various Leaders we're using in the campaign. As Richard wrote the "Chain of Command" rules and is writing the campaign supplement, you can rest assured that his descriptions of the campaign mechanics will be far more reliable than mine!

With that in mind, please let me direct you to Lard Island News HERE.

As for Richard's description of my Blog posts as the "deranged wanderings of the fevered mind that is La Roundwood", I think that's actually not far from the truth!

Our next campaign game is this evening, so hope you can join Richard and myself for the after action report (wherever it may appear!).
  



Monday, 7 October 2013

Chain of Command Campaign: Game 3 - Attack and Defend


Sometimes the battlefield seemed empty to Second Lieutenant Sandy St Clair. If not silent, or still, then waiting. Like a cold, dark river on an early autumn morning in Perthshire, a lifetime ago. Before. The. War. A different life, a different world.



Unlike the heather clad glen and nearby pine woods of his Uncle's estate in Scotland, the hill before him stank. A crop of bloated dead cattle filled the fields, a harvest of splintered iron shells having scythed them down before his platoon arrived.

The smell of their carcasses made him retch. It was all he could do to train his field glasses on the stone walls which led to the Enemy's main defence line. Not silent, not still, but waiting.

He was holding his nerve. People were pleased with him. His platoon had been fighting well. The scrappy, yellow paper scrawled with his Colonel's commendation was fast turning a smudged, mottled black as he fingered it repeatedly in his pocket. Words on a paper letter. Not much to cling to, but better than a vague, random hope he'd pull through.

Stop it. STOP THINKING LIKE THAT.

He could feel the sweat leeching slowly around his thick woollen collar. He checked his watch. He'd been in the farmhouse with a section for five minutes now. Nothing to see in the fields. He'd tried. His eyes ached. He couldn't even see the swarms of flies glutting themselves on the slaughtered cattle. He could tell the Bren gunners were edgy as well, one of them rubbing the edge of the spare magazine like a child's toy. 

 
He felt the rumble of the Cromwell before he saw or heard it. He'd waved it along the side road as he'd approached the house, hoping that it would have a decent field of fire to the north of the farm.

Sergeant McKie's section was moving up to the south. Pin, Pivot, Punch. Concentrate. Try and remember, just try and remember. They're all counting on you. He searched his watch's face, suddenly nervous.  He thought it had stopped and then watched the hands slowly moving.  Playing tricks again.  He always knew that some seconds lasted longer than others. Another ten seconds nearer The End.


Then it started. Automatic weapons, machine guns, mortars, the rasp of chemical smoke in the back of his throat, the brick splinters spraying from the walls under fire, the screams and the shouting, the thud of artillery support strolling closer, killing almost casually. Obliteration at less than 2 feet away. 




The Bren gunner almost growled as he was shot. The upstairs window had given a perfect field of fire, and offered a perfect target. Before he could grab the gun, a second man was shot, the stock now slick scarlet with their conjoined blood. He was waving for McKie's section to leave the field, find cover. The enemy fire was ferocious. Somehow he still managed to shout orders, his feet unable to move, his hand slashed by a brick splinter from the window. He knew he was shouting as much out of anger as fear. 




 
The rumble got louder. At first he thought that Evans had ploughed the tank into the farm. Everything shook. A picture fell from the wall and he realised for a half-second someone had lived here. A bedroom overlooking a field, by an orchard. Someone had slept, been happy here. Now it was a morgue.


He heard the crash as the Cromwell ploughed a furrow through the stone wall to the south of the farm, the sound of wrenched, scraped, metal screeched insistently in his head and refused to stop. The tank had bogged. The Enemy had gone. It was suddenly over. The ghosts of their feldgrau and camouflaged smocks vanishing in the smoke, leaving him with the dead, the blood and the finally silent room.

******************************************************************

The third game in out Chain of Command campaign saw the British assault on Hill 113 bog down as miserably as Sergeant Evans' attempt to cross the Normandy stone wall into "Les Trois Vaches" farm.  

Although the British has a full platoon and a Cromwell tank in support, making progress against a German platoon and a fine defensive position can still be hard work.  The luck favoured both sides fairly easily, but the British assault was broken eventually by the inability of the Cromwell to effectively fire on the German defenders on account of the smoke liberally peppering the battlefield from the British 2" mortars!  A salutary lesson for any would-be Royal Engineers on a wargames table!

The game was a lot of fun, and as we're playing through Richard's campaign supplement we're finding quite a few things developing.  First, both sides are more cautious in approaching defensive positions, mainly out of respect for the effect of bi-pod mounted machine guns in strong positions.  Second, both sides are probing first and hitting once the enemy are discovered - we're trying to follow the tactics laid down in the military manuals of the time (thoughtfully supplied by Richard to the players).  Third, some of the characters formerly thought of as utter duds are coming good.  To my amazement, Second Lieutenant St Clair is finding his feet in the campaign - which is a great pleasure considering he was first rolled up to test the effect of a "shell-shock rule"!

The campaign supplement is developing well.  The initial focus on trying to create a combat stress, or "shell-shock" effect is evolving into a much more interesting character development track.  more of that on Lard Island News HERE.

At the same time, there are, of course, inevitable twists of fate.  Panda's dice rolling continues top be a thing of wonderment, as you can see here.  




Even the best laid schemes can "gang aft agley", no doubt as Second Lieutenant's Uncle would have told him in that cold, dark salmon-empty Perthshire river in that lifetime before the War.

Monday, 23 September 2013

Chain of Command Campaign: Game 2 – “Probe”


Morning. Early. Normandy. Late June or even July 1944.

He really had no idea of the date. He’d stopped trying to remember. The grey numbness at the back of his head halted the effort as soon as he started to think. He knew it was early, though. Definitely early, even without looking at his watch. He checked it, reassuringly, all the same.

Second Lieutenant Sandy St Clair stared at his watch longer than most men would. While his bloodshot eyes registered the seconds ticking past, he realized this was one of the few moments when his hands had stopped shaking in the past month. Maybe that was why he looked so often. Maybe there was another reason.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

2nd Platoon under Second Lieutenant St Clair will advance up the road to Aurade, moving at all times to outflank enemy forces and infiltrate through the light woods north west of Aurade (Map Reference: N427604). Enemy forces in this area are currently reported to be determined but potentially short of ammunition and falling back to the Aurade/ Aubigny defence-line. 2nd Platoon will be reinforced by a company bren carrier commanded by Sergeant Hodge. 

 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

As ever, he could smell the battlefield before he was there. The days old scent of dead cattle and horses, still heaving with flies. He didn’t look in the ditches any more. He knew what he’d find there. His hands shock as he took the field glasses out to scan the rising downland before him. He knew his men were watching. He moved his arms, circling widely to advance. Maybe they would not notice his hands, white knuckles gripping just that shade too hard.

5.17am . But his knew his watch was a liar. It really couldn’t be that time. It was wrong. Look again.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

2nd Platoon is to press aggressively through Enemy resistance and infiltrate Enemy defences around Aurade. This task is critical to the success of the Company’s mission this morning.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Somewhere someone whispered to him. “They’re off Sir”. He looked, hands less shaky now, watching the first section running across the open field, the chemical smoke dropping neatly as planned. It was like an exercise on Nomansland Common the previous year, without the crowds watching and the horses stacked in the paddock by the side, smiling faces admiring the discipline and precision. Another lifetime ago, when it all seemed so far removed from the real fight.



They’d seen the first section. Of course. They always did. He almost smiled. How familiar. Almost predictable. The rasp of the MG42 ripped the air and he saw his men fall. He screamed. He wanted to shout “Smoke””, but it was a howl, half ruptured by his bone dry throat.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Our forces are expected to press hard this morning, as it is reported by Brigade that Enemy morale is fragile and may be close to collapse.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The field was carved by ploughs and old shrapnel. The gullies and troughs made good cover. He crawled, slithered and crouched to the opening in the stone wall, jabbing constantly for his men to follow him. His head was flooded with a white noise and he could hardly see as he made it to the far wall. He stared at his watch, spattered with blood flung randomly through the damp air, spattering his skin. His section’s bren gunner, McKie, was dead. McKie’s death-pale white face slumped down beside him, eyes wide open. McKie stared back at him, and it was all that Second Lieutenant St Clair could do to focus on his watch and scrape the blood flecks away.  The blood left a smear on the face of the watch.



As the MG42’s bullets wheezed and threshed into the stone wall, splinters whickering into the still-damp morning air, Hodge’s bren carrier moved haltingly down the road, accompanied by the crump and thud of the mortar shelling the Enemy’s position in the orchard. He waved them up as best he could, limbs numb and hands shaking. He even managed a grim smile to Hodges as he clattered past. See...SEE….he was still fit for duty.  He could still face his friends in the battalion.  His "moral fibre" was intact.



The Enemy had ghosted away, leaving a litter of ammunition, explosives and 12 crumpled dead bodies. Two of them looked almost like children, sleeping, face down in their camouflage smocks, helmets tilted at an angle, necks cricked awkwardly.

He didn’t want to turn over their dead bodies. He looked at his watch, wiping the remnants of McKie’s blood smear from the dial.  Still fit for duty.

5.32am. Still early. The day had just started.

+++++++++++++++++++++++++++

This was the second of our campaign games of Chain of Command set in Normandy 1944. It turned out to be a tough affair, in which the losses of the previous, first, game were sorely felt by the Germans. The British were tasked with probing up the road to Aurade, having a full platoon and a bren carrier (chosen from their force support list). The Germans, with fewer men after their previous defeat, only had two sections, although they commanded the high ground and a strong position.

An early British assault over open ground (resulting from a Chain of Command roll offering a second phase on two “6s”) led to disaster with the section being slaughtered without being able to reach the protection of the stone wall at the top of the hill. Following the setback, British forces were more cautious, pinning the remaining German forces and outflanking them in a cautious manner. The Germans’ lack of troops made the position untenable, their forces stealing home and leaving the table to the British.



That leaves the British having infiltrated the German outpost line and ready to concentrate their attack against more formidable German defences in this week’s game.


We also tried out a new possible feature for the Chain of Command campaign supplement. The 5-second elevator pitch is “a system for Leader Morale which complements the Force Morale system in the rules”. It’s early days yet, but I’ve been working with Rich on a set of very simple amendments to try and replicate the effect of building combat stress, “shell-shock” and disorientation on one leader on each side in a game. While this very much fits the context of the First World War, I think that it’s application can extend to the Second World War as well. The Chain of Command level of games is perfect for this type of (completely optional) detail. The mechanisms need some tweaking, but I think we’ll persevere with this in later campaign games.

Tuesday, 13 March 2012

Jetty Wood Campaign Diaries – A “Through the Mud and the Blood” mini-campaign

In December 2011, my local wargames club in St Albans played a mini-campaign set in the Ypres Salient in 1917. There were quite a few campaign emails between myself as the umpire and the players, and I promised to put these into a single document for anyone interested to have a look at.


I’ve posted the emails, and a short introduction, in the document entitled “Jetty Wood Campaign Diaries”, which is located on the right hand side of this blog under the heading Playtesting Scenarios and Campaign Diaries.

I’m sorry this has taken so long to appear on the blog, but hopefully something in the 31 pages will be of interest to someone out there!
I should add that there’s no real magic in the Jetty Wood Campaign Diaries. No silver bullet is provided for running successful campaigns. And no maxims are set out promising success. All I wanted to do was describe what we did, and some of the pros and cons of doing it our way.

Let me know what you think. Happy reading!
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