Thursday, 1 May 2014

Salute 2014: A late photo report


I realised yesterday, with some horror and embarrassment, that I had failed to post my photos from Salute 2014, held earlier in April. This had been very much “one of those things I need to get around to doing” – and which I had duly failed to do. Apologies, all round!


So, somewhat delayed, here are some snaps from some of the cracking games on display at the show. It proved pretty difficult to get around to everything at the show and help with TooFatLardies game. There are, therefore, many better and more comprehensive photo reports of the show on-line. Yet, with that early caveat, here’s some games I really enjoyed seeing, watching and taking about with the clubs and people which brought them.

First up is the truly spectacular Keren 1941 game put on by James Morris, Paul Scrivens-Smith and a host of other fine chaps. What a remarkable and spectacular game! Just when you think you have seen almost everything, something comes along and blows you away. Put simply, it was an amazing game, featuring inspired terrain, wonderfully painted figures and an excellent and informative display. It really could not be bettered! 




I got the chance to take plenty of photos, but my favourites are taken from the top of the game, looking down the Keren Heights. You had a real sense of the scale of the action from that perspective, and it’ll be one I shall never forget. Huge thanks to both James and Paul for talking me through the action, and for everyone else who made this such a memorable game.









Pride of place of the historical games in the classic style (namely a flat table!) must go to Simon Miller’s brilliant “C-Day” recreation of Caesar’s invasion of Britain in 55BC. More ships and boats here, accompanied by a Roman elephant on a raft. Local colour was provided by hordes of beautifully painted British, with local sacrificing druids busy carving up an unfortunate goat. Show me a wargame which can’t be improved by an elephant on a raft and a druidic sacrifice – I don’t believe you can find one, and Simon’s game was no exception. Absolutely first class, and a magnificent game.










Next up is a lovely game set on Mars in the late 19th Century. The wonderful terrain set this apart, combining the two things I think always enhance a wargame – namely, boats and trains. The fact that there were also Martian flying boats AS WELL simply added to the occasion. A really lovely game.






One game I wish I had lingered at more was this fine 1944 game from the Eastern Front, featuring some terrific modelling of, among other things, rocket launchers, WWII trenches, explosions and crippled trains. A really excellent looking game, with plenty of wonderful terrain and scenic touches.






Next up, the friendly chaps behind “Crush the Kaiser” put on a fine game of Tannenberg 1914. The game depicted German Jaegers, Uhlanen and a supply column fighting forward against determined Russian resistance. The terrain looked just perfect – a real East Prussian feel to the buildings, woods and local lakes, setting the time and the place of the action very firmly.









Another early Great War game, from Belgium 1914, was brought over by the Tin Soldiers of Antwerp. It had some magnificent, authentic background, namely a small group of Belgian noblemen, driving Minerva armoured cars, holding back the feldgrau tide of German infantry in August 1914.. In addition to lovely Belgian armoured cars, dog-pulled guns (beloved of all Great War wargamers), the game featured the nicest back gardens of any game I have ever seen, plus a remarkable and laudable supply of local bicycles. Local colour maybe, but when your game features a cohort of Belgian noblemen, such attention to detail fits in perfectly. I chatted for some time with the Antwerpers (thanks chaps) and bitterly regretted the fact I’d got to the participation game too late to play. I’m hopeful the Tin Soldiers will bring it to Antwerp, as I shall be first I line on the day to play it. 
 









 
And last, but by no means least, here’s our very own TooFatLardies game of the action around Le Port from 1944. I can openly say that I thought it looked terrific, with really nicely painted figures – all of which is huge credit to Rich as I did absolutely nothing to help this time! The local pissoir was a particular triumph, as I know this is one of those terrain objectives we have, as a club, hankered after for some time.








And finally, those of a delicate disposition may wish to look away. My photo of the day was Nick demolishing a hot cross bun, with Big Al and Jon standing, watching, in shock and awe. Please add your captions in the Comments section below, please. The best of which (in my wife’s sole discretion) will be awarded a small Salute related prize!


Friday, 11 April 2014

Getting set for Salute 2014!

Tomorrow is the Salute 2014 show at Excel in London's Docklands, and I'll be making the trip with the rest of the TooFatLardies crew with our participation game based on the fighting around Le Port on 6th June 1944.


I can't claim any praise regarding the figures and terrain, but as you can see from the photos which follow, I know you'll agree that Rich has done a great job with both.



If you get the chance to drop by and say hello, or join the participation game, that would be great.  We'll be at stand GJ11, hopefully with a large and prominent TooFatLardies banner!

If you can't make the show, I'll hopefully get my photos of the event posted at some point over the weekend.
So whatever your wargaming plans are this weekend, hopefully you can enjoy a slice of Salute here on the Blog wherever you are!



Tuesday, 8 April 2014

Salute 2014: Passing Le Port

Just a quick note to offer some Blog eye-candy for the participation game that we’re staging at Salute 2014 at the weekend (Saturday, 12 April).

 
The game focuses on the link-up between 7 Para and Lord Lovat in the small village of Le Port on the 6th of June 1944 that Richard has been patiently researching for many months. The building of the table, figures and terrain has been progressing at a more frantic pace in true, traditional, slightly last-minute Salute fashion.



Not content with adding buildings, Richard has gone beyond the call of duty and added a French pissoir, vegetable patch, collection of newly-harvested potatoes and other sights and sounds of a small French town. I shall be disappointed if I turn up on Saturday morning and he doesn’t have a newly printed French newspaper for the town café. (Hmmm….now maybe there’s something I can contribute…!)





It should be a truly wonderful game to see and play. Richard is a wonderful craftsman and his games always look tremendous and are filled with terrific detail. But, if you want to have a behind the curtain view of the wizard in action, head on over to Lard Island News and click on the following links:

HERE (for the start of the series)

and

HERE (for the latest in the series).

And, of course, to get the full flavour of the game, head on over to the TooFatLardies game stand on Saturday (at table GJ11) where the game will await your participation!
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