Wednesday, 4 November 2020
"...tennis balls, my liege..." : Le Grand Dauphin's Campaign against Laarden, 1688
Sunday, 11 October 2020
“… as meer Mercenaries, and Hirelings to serve any Arbitrary power whatsoever…”: German Foot, 1688
One of my favourite blog posts of the past few years, since I went back to the seventeenth century as a wargaming period, was something I wrote about hiring German mercenary foot, recruited by the civic elders and burghers of the (fictitious) Flemish city of Laarden to brace and supplement Laarden's otherwise creaking military capacity.
As I wrote that post, I loved thinking through the various restrictions which might be applied to a contract for the supply of mercenary troops. Since then, I've tried to read more concerning what the term "mercenary" soldiers meant in early modern Europe - whether they were "meer Mercenaries, and Hirelings", or whether this term was really just another name for veterans. Men who knew which end of a matchlock musket the powder and ball got rammed into, maybe. Over the years since that post, I've painted the figures I blogged about, and added some more - in the shape of a battalion of Southern German foot. I thought it was about time I added them to the Blog from my photo-backlog.
First up is the North German foot battalion of Graf Joachim von Bek. Rather than pick an Imperial battalion from the (very) long list of Imperial regiments from the 1680s, I wanted von Bek's foot to be taken from a painting of the period. There was an Imperial regiment of Bek, but what I had in mind was more alt-historical - a battalion which, having served in the Dutch Wars could then have experienced warfare in the Baltic. Pieter Wouvermans' painting of the December 1672 assault on Coevorden has an amazing variety of both foot and horse in the foreground. I really liked the look of the foot on the right of Wouvermans' painting, with the yellow damask silken standard.
I tried to capture some of the grey, ochre, buff and brown figures in the painting in the uniforms for Graf von Bek's Foot. Being mindful of just how many light grey uniforms I've had to paint with Louis XIV's French foot, I was keen to try and find (or justify) German foot with some more varied uniforms. I thought dark grey uniforms would set off the ochre- and buff-coloured stockings and cuffs, while staying true to the soldiery in Wouvermans' fine painting. Also, as I mentioned in the earlier Blog post, I added brass frets of oak-leaves to make the Imperial, or Imperial-subsidised, foot to make them more distinctive on the tabletop battlefield.
Saturday, 10 October 2020
"Slow, uneasie and troublesome": Tales from the Baggage Trayne
I had bought one of "Colonel Bill's" larger wagons, with a Renaissance artillery load, from the Colours show last year. It was a joy to make, fitted perfectly, and painted up easily.. The heavy horses were a little rough-coated, but I quite liked that - being different in look to the sleeker horses of the Horse and Gendarmerie. You get a jumble of bits in the MDF pack, but it comes with some useful instructions.
Friday, 4 September 2020
In The Cold Season of the Year : A miniature campaign version of Laarden, 1688
One of the things I've been doing in Lockdown is working through a list of projects I've wanted to finish for some time. This has included creating a very miniature version, of the old Games Workshop "Mighty Empires", set in the cold, winter-bound countryside of 17th Century Flanders.
I've always been fascinated by games which reduce military campaigning to a manageable, miniature scale. Reading the accounts of soldiers through history, campaigning seems to have been anything but manageable, and 17th Century campaigning was no exception. Yet there is something which really appeals to a world-building wargamer in trying to reduce a messy, chaotic, sprawling experience - moving armies across a potential battlefield - into a coherent, neatly manageable, tabletop experience.
“Mighty Empires” had the same feel about it, although the scope of that game was far greater – it created both a campaigning and battle game, as opposed to just a wargames campaigning tool. I wanted to take my inspiration from the look and framework of “Mighty Empires”, but leave the project as a campaign tool only – being an attractive way of setting the scene before the action moves to the wargaming tabletop.
Projects often take some time to come to fruition, and this was no exception. I’d had the 40mm hexagon tiles, in 3mm MDF, from Warbases, for some time. I was also left with a fairly large amount of 2mm terrain pieces from Irregular Miniatures, a surplus from my Thirty Years War project in 2mm a few years back. My first decision was whether to continue the winter-terrain theme from the 2mm Thirty Years War collection, or create something for summer or autumn to match my 28mm Laarden figures. In the end, I went for the former, really because I thought winter campaigning offered some interesting challenges as a game environment.
Creating the small terrain tiles was quite fun, and not too difficult. I had thirty hexagon tiles, and I wanted a variety of terrain types, mainly reflecting northern France and Flanders. Woods, low hills, windmills, a river, some bad roads, several small villages and a small walled town all seemed to fit with the theme I wanted. Much of this was scratchbuilt – with hills being scraps of extruded Styrofoam covered with Polyfilla, woods being clump foliage and the river banks being built up with green-stuff putty. The Irregular terrain items made good-looking villages and farms. The town was carved and cut out with a very sharp scalpel, using a stencil, and with Brigade Models’ 2mm buildings adding the ‘look’ of a Flemish town of late-17th Century.
As you can see, most of the items were basically scrap or left-over items from other projects. I always like to try and get some use from leftovers like this, rather than consigning them into a spares-box for a decade or so!
What I was trying to create was something which looked like a reasonable approximation of a campaign map – showing major features, albeit major features which were somewhat out-of-scale and exaggerated. I wasn’t keen on creating anything like a properly scaled model of a late-17th Century fortified town for the project. Rather, I wanted to create something which had the feel of such a place.
I painted the hex tiles with a light grey emulsion paint, with a dry brush of white emulsion. The woods I soaked in PVA, and then painted them black, and dry brushed brown, then light grey. The cold, slow-running river was painted in a dark blue, with a couple of coats of varnish. And some “1mm snow”, essentially cotton dust, finished the look I was aiming for.
Hopefully this will be a portable, and very versatile, campaigning tool, adaptable not just for the 17th Century, but for just about anything from 1550 to 1815. Maybe it can even fit an earlier period if I add a medieval-walled town instead of the trace italienne version. The tiles should be versatile enough to be picked out by the players at the start of a club night game, or selected before a tabletop battle and turned into a suitable paper map through a few photographs and maybe a little photo-shopping.
I’ll have a look in the next blog post at some possible rules to use with the tiles, again with a grateful nod in the direction of “Mighty Empires”.
Also, while on the subject of acknowledgements, I’d like to thank fellow-Twitter user, Adam Clark, for his own posts of his “Mighty Empire” tiles from a recent Kickstarter, which were very inspirational and prompted me to rescue this project from the ‘pending’ pile. Thanks Adam!