Just a
quick note to say that I’ve now (rather belatedly) updated the scenario for “Breaking
the D-Q Line” which we played at Bovington 2012. I’ve added the German and British briefings, orders
of battle, card information and special rules for those of you who would like
to know all the secrets of the game! The
full scenario is available as a download from Google Docs on the on the right hand side of this blog under the heading “Playtesting Scenarios, Campaign Diaries and
Play-Aids”.
I’ve also up-loaded a pdf of my homemade card decks for “Through the Mud and the Blood” onto the
blog. I’m not sure how much use they
will be to people. The Big Men in the
cards are all quite specific to the characters who have appeared in our
games. However, I know I very much enjoy
looking through things like this when they get posted by other folk. They were fun to prepare and pretty easy to
produce.
So in the spirit of sharing, you can find mine in the section headed “Playtesting Scenarios, Campaign Diaries and Play-Aids”, again to be found on the right hand side of the blog. The PDF file for the cards is quite large (they’re in colour), but if you keep clicking “download” in Google docs, you can hopefully get access. Please let me know if there’s any difficulties accessing them.
A few
notes on the cards:
1. I’ve
included the cards for British and German forces. The card backs (with the imposing picture of
Lord Kitchener) are on the first page of the PDF.
2. Among
the cards are additional “Up from the Ranks” cards for Big Men promoted in the
game. Players always seem to have fun with battlefield promotions in games, and its nice to have a few cards to
hand so that the newly promoted Big Man
has a name and card distinct from the others in the deck.
3. The
British cavalry cards are included although we’ve not really playtested these
enough. The idea of separate command initiatives
for the cavalry is to emphasise that in certain games the cavalry and infantry
commands maybe dislocated or compromised.
In such situations, it seems strange that a generic “British Command Initiative”
card could serve for both the infantry and cavalry commands. Breaking the generic Command Initiative cards
into separate cavalry/ infantry cards makes the command slightly more brittle and
frustrating for the British player without wrecking his game. The same principle may well apply to the Tank
Corps, especially in 1916 and early 1917 (although I have not done separate
Tank Corps initiative cards at this time), and probably for any force where the
integration between separate commands is not strong. I think they work quite realistically in some
multi-player games for this reason. I’ve
included separate Dynamic and Heroic commander/ leader cavalry cards with the same ideas in mind.
4. Quite
a few cards deal with special rules which we’re still playtesting. These include “Stretcher Bearers”, “View Halloo!”
and “Skirl o’ the Pipes”. These will
feature in future battle reports on the Blog this Autumn hopefully. Other cards deal with special rules which
have been published in the TooFatLardies’ Summer or Christmas Specials, or have
featured on this blog, such as “British Battlefield Fatigue”, “Abysmal Terrain”,
”Communications Down” and “Poor Gas Discipline”. But please give me a shout if you can’t find
where the rule is covered and I can pass on the details.
As ever, please do let me know if you’ve any comments.
Next up
will be some Picts for Dux Britanniarum, so get your woad on for that, chaps….
Nice one Sidney, I love the card for "The Luck of the Devil"......
ReplyDeleteThanks Fran. I quite liked that one when I found it as well!
DeleteThanks for sharing all this cool stuff, mate! I have to admit, though I had no interest in WWI-wargaming, browsing your blog and seeing all the fantastic work you've done - in one sentence: You have won me over!
ReplyDeleteAlready purchased TMB and a British platoon (French were my favourites, but models that fit my taste are hard to come by) as well as a shedload of reference books. Oh dear…
Cheers
SG/Tilman
Sire Godfrey, that's very kind, and my pleasure. Very best of luck with World War One gaming - like you, I had very little interest in wargaming period until late 2008. But once you start on the Great War, it's a period which steadily grows on you. My guess is that there may be a few more gamers interested in the period by 2014...
DeleteAnyway, it's great to welcome you here, and best of luck to you going forward!
Thanks for making all this stuff available. I must really get back to the Great War at some point, in Dark Age mode at the the moment though, all Richards fault of course.
ReplyDeleteThat's my pleasure, Phil - you're very welcome. As for the Dark Ages, don't worry - there's more of that coming with a definite North British flavour very soon!
DeleteSidney, hi from the mountains afar.
ReplyDeleteThanks for sharing these fantastic materials of yours. I will make good use of then as soon as I return from my summer break.
I'm also in Dux mode as Phil, but very much delayed in my painting schedule. Will live to see those Picts in photos and in action soon
Will like, not "will live" (bloody speller...)
DeleteHope the holiday is going well, Benito! Hope you enjoy the scenario and the cards. I should have mentioned that there's also another card deck, for an enhanced version of "Winter Sports" which I want to play-test in the Autumn/ Winter - more of that in due course. Picts should be up next....hopefully!
DeleteNice one Sidney!!! Well done for sharing all this amazing work!!!! I've downloaded them and I don't even need them!!!!
ReplyDeleteWell, you're very welcome Ray!
DeleteSidney, for me your site is the number one reference point for WW1. Thanks for sharing with the cards and everything else one needs for gaming this period.
ReplyDeleteMuch appreciated, thanks Pat. Really pleased you're enjoying it.
DeleteOutstanding, inspirational stuff Sidney! Well done!
ReplyDeleteThanks Dallas!
DeleteGreat looking work Sidney
ReplyDeleteThanks Captain!
Delete